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1. capital change oddities - in EVE General Discussion [original thread]
Just noticed that I have some Capital Sentry Damage Augmentor II bpcs, but with the change to carriers they can no longer fly sentries. The only vessels left that might fit them are rorquals and force auxilliaries, which seems unlikely, rendering ...
- by Antioch Red - at 2016.05.18 08:09:53
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2. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Anything that puts more control into player hands is always a benefit, but I would question the proposed level of broker fee. At that sort of NPC level, even with good trading skills, I'd stand to lose 75million isk for every dreadnought I sell, 4...
- by Antioch Red - at 2016.03.03 14:34:28
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3. Industry teams - in Science and Industry [original thread]
So, in the whole of Fountain there's not a single team that helps with anything to do with ships, specifically or generically. Really, across an entire region ??? So how is this a useful feature again????
- by Antioch Red - at 2014.07.26 18:49:00
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4. Why increase number of PI extraction buildings and not powergrid also? - in Science and Industry [original thread]
Well, all I can see is that the number of people doing PI will fall dramatically, and the cost of PI goods will rise equally dramatically. The problem will be that no matter how much PI products rise players like myself will have no interest in do...
- by Antioch Red - at 2011.01.18 20:52:00
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5. Useless Mods, etc - in Ships and Modules [original thread]
I've seen similar threads before but one particularly useless mod has prompted me to start this thread. Ladies and Gentlemen, I give you the stasis drone augmentor rig (small). If you don't know about this rig, it gives a bonus to the rather us...
- by Antioch Red - at 2010.12.08 10:55:00
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6. Falcon and Slot issues - in Test Server Feedback [original thread]
Given that the price of rooks is through the roof as any decent player knows a good ship when they see it, I'll trade you an eagle for sure
- by Antioch Red - at 2009.04.16 21:19:00
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7. ECM Ship II - Looking at better defined roles - in Test Server Feedback [original thread]
All minmatar weapons are used in falloff. Please play the game a little more widely before using blanket comments.
- by Antioch Red - at 2009.04.04 15:09:00
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8. ECM Ship II - Looking at better defined roles - in Test Server Feedback [original thread]
Originally by: CCP Chronotis Responding generally to some suggestions: Signal Distortion Amps affect all EWAR This would be difficult to do with just one single type due to the vastly different impact of the same bonus on different typ...
- by Antioch Red - at 2009.04.02 14:02:00
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9. Torpedo raven range problem - in Ships and Modules [original thread]
Best to fly these setups the way blasterboats are flown, up-close and personal. Trying to keep any sort of range is fruitless.
- by Antioch Red - at 2009.04.02 10:12:00
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10. ECM Ship II - Looking at better defined roles - in Test Server Feedback [original thread]
Edited by: Antioch Red on 31/03/2009 11:19:47 It's difficult to comment in a meaningful way without some numbers to start us off; any chance of providing some please? Originally by: CCP Chronotis but will still be much longer range ...
- by Antioch Red - at 2009.03.31 11:18:00
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11. Rorqual and Ore Compression - in Ships and Modules [original thread]
To start can I please say that this is about as far from a user friendly process as CCP could have come up with. I managed to get the ship setup and activated the industrial core. Then I managed to figure out that after clicking on the bpo you ha...
- by Antioch Red - at 2008.11.30 19:16:00
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